
1.
OBJECT OF THE GAMES:
14.1 is a nomination game. The player must nominate a ball and a
pocket. The player is awarded one point for every correctly nominated
and pocketed ball on a legal stroke, and is allowed to continue
his turn until he either fails to pocket a nominated ball or commits
a foul. The player can pocket the first 14 balls, but before he
can continue his turn by shooting at the 15th (and last remaining)
ball on the table, the 14 pocketed balls are racked as before, except
with the apex space vacant. The player then attempts to pocket the
15th ball in a manner so that the racked balls are disturbed and
he can continue his run.
The
player who scores the predetermined point total for a game (usually
150 in major tournament play or any agreed upon total in casual
play) prior to his opponent, wins the game.
2.
PLAYERS:
1or 2 teams.
3. BALLS
USED: Standard set of object balls numbered
1-15, plus cue ball.
4.
THE RACK:
Standard triangle rack with the apex ball on the foot spot,
1-ball on the racker's right corner, 5-ball on left corner. Other
balls are placed at random and must touch their neighbors.
5.
SCORING:
Any ball legally pocketed counts one point for the shooter.
6.
OPENING BREAK:
Starting player must either (1) designate a ball and a
pocket into which that ball will be pocketed and accomplish the
shot, or (2) cause the cue ball to contact a ball and then a cushion,
plus cause two object balls to contact a cushion. Failure to meet
at least one of the above requirements is a breaking violation.
Offender's score is assessed a two point penalty for each breaking
violation. In addition, the opponent has the choice of (1) accepting
the table in position, or (2) having the balls reracked and requiring
the offending player to repeat the opening break. That choice
continues until the opening break is not a breaking violation,
or until the opponent accepts the table in position. The three
successive fouls rule does not apply to breaking violations.
If
the starting player scratches on a legal opening break, he is
charged with a foul and assessed a one point penalty, which applies
toward the "Successive Fouls Penalties." The incoming
player is awarded cue ball in hand behind the head string, with
object balls in position.
7.
RULES OF PLAY:
1.
A legally pocketed ball entitles a shooter to continue at the
table until he fails to legally pocket a called ball on a shot.
A player may shoot any ball he chooses, but before he shoots,
must designate the called ball and called pocket. He need not
indicate any detail such as kisses, caroms, combinations, or
cushions (all of which are legal). any additionally pocketed
ball(s) on a legal stroke is scored as one point for the shooter.
2.
On all shots, a player must cause the cue ball to contact an
object ball and then (1) pocket a numbered ball, or (2) cause
the cue ball or any numbered ball to contact a cushion. Failure
to meet these requirements is a foul. When an object ball is
not frozen to a cushion, but is within a ball's width of a cushion
(referee to determine by measurement if necessary), a player
is permitted only two consecutive legal safeties on that ball
using only the near rail. If such safety play is employed, that
object ball is then considered frozen to the rail on the player's
next inning. The General Rules of Pocket Billiards "Frozen
Balls" requirements apply if the player chooses to make
his first cue ball contact with that object ball on his third
shot.
(Note:
If a player has committed a foul on the shot immediately before
or the shot immediately after playing this ball, then he must
immediately meet the requirements of the "Frozen Ball"
rule when playing this object ball. Also, if he has committed
two consecutive fouls, he must immediately meet the requirements
of the "Frozen Ball" rule when playing this object
ball. If such player fails to meet the requirements of the "Frozen
Ball" rule, he is considered to have committed a third
successive foul and the appropriate point penalty is assessed
as well as one point for each of the previous fouls. All fifteen
balls are then reracked and the player committing the infraction
is required to break as at the beginning of the game.)
3.
When the fourteenth ball of a rack is pocketed, play stops momentarily
with the fifteenth ball remaining in position on the table;
the fourteen pocketed balls are then racked (with the space
at the foot spot vacant in the triangle). Player then continues,
normally pocketing the fifteenth (or "break" ball)
in such manner as to have the cue ball carom into the rack and
spread the balls to facilitate the continuance of his run. However,
player is not compelled to shoot the fifteenth ball; he may
shoot any ball he desires.
4. A player may call a safety rather than an object ball (for
defensive purposes). Safety play is legal, but must comply with
all applicable rules. Player's inning ends when a safety is
played, and pocketed balls are not scored. Any object ball pocketed
on a called safety is spotted.
5.
A player may not catch, touch, or in any way interfere with
a ball as it travels toward a pocket or the rack area on a shot
(to include catching a ball as it enters a pocket by having
a hand in the pocket). If he does, he is charged with a special
"deliberate foul" and is penalized one point for the
foul and an additional fifteen point penalty, for a total of
sixteen points. The incoming player then has choice of (1) accepting
the table in position with the cue ball in hand behind the head
string, or (2) having all fifteen balls reracked and requiring
the offending player to shoot under the requirements of the
opening break.
6.
If the fifteenth (unpocketed) ball of a rack and/or the cue
ball interferes with the triangle being lowered straight down
into position for racking, refer to the diagram , which indicates
the proper manner of relocating balls. (The lined out boxes
are those situations in which there is no interference, both
balls remain in position.)
7.
When a player has the cue ball in hand behind the head string
(as after a scratch) and all object balls are behind the head
string, the object ball nearest the head string may be spotted
at his request. If two or more balls are an equal distance from
the head string, the player may designate which of the equidistant
balls he desires to have spotted. 14.1 - What to do if:
8.
ILLEGALLY
POCKETED BALLS: All spotted. No penalty.
9.
OBJECT BALLS
JUMPED OFF THE TABLE:
The stroke is a foul. Any jumped ball(s) is spotted after
the balls come to rest.
10.
CUE BALL AFTER
JUMPING OFF TABLE OR SCRATCH: Incoming player
has cue ball in hand behind the head string, unless the provision
of Rule of Play 7.2., 7.5. Or 12." (Below) apply to the offender's
foul and dictate alternate choices or procedures.
11.
PENALTIES FOR
FOULS: One point deducted for each foul; NOTE:
more severe penalties for deliberate fouls (Rule of Play 7.5.)
And third "Successive Fouls" (12. Below). Incoming player
accepts cue ball in position unless foul was a jumped cue ball,
pocket scratch, deliberate foul (Rule of Play 7.5.) Or third successive
foul.
12. SUCCESSIVE
FOUL PENALTIES: When a player commits a foul,
he is penalized one point (or more as appropriate) and a notation
is made and posted by the scorer that he is "on a foul."
The player remains "on a foul" until his next shot attempt,
at which time he may remove the foul by successfully pocketing
a called ball, or completing a legal safety. If he fails to meet
these requirements on his next turn at the table, he is penalized
one point. The notation is changed to "on two fouls."
If he fails to meet the requirements of successfully pocketing
a called ball or completing a legal safety on his third consecutive
turn at the table, a penalty of fifteen points is assessed. The
commission of a third successive foul automatically clears the
offender's record of fouls.
All
balls are then reracked and the player committing the infraction
is required to break as at the beginning of the game. Rules for
the opening break apply. It should be emphasized that successive
fouls must be committed in successive turns (or playing attempts),
not merely in successive innings. For example, if a player ends
inning 6 with a foul, steps to the table for inning 7 and fouls
(he is "on two fouls"), and then starts inning 8 with
a legally pocketed ball before scratching on his second shot attempt
of the inning, he has not committed three successive fouls, even
though there were fouls in three successive innings. As soon as
he legally pocketed the ball to start inning 8, he cleared the
two fouls. He is, of course, "on one foul" when he plays
the first stroke attempt of inning 9.
13.
SCORING NOTE: The
deduction of penalty points can result in negative scores. A running
score can read "minus one," "minus two," "minus
fifteen," etc. (a player can win a game with a score of 150
while his opponent has scored but two fouls. The final score would
read 150 to -2.) If a player fouls on a shot that has not pocketed
a ball, the point penalty is deducted from his score at the end
of the previous inning. If a player fouls and pockets a ball on
the same shot, that ball is spotted (not scored) and the point
penalty is deducted from his score at the end of the previous
inning.
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