
TYPE OF GAME:
One
Pocket is a unique game in which only two of the six pockets are
employed for legal scoring. Any ball may be played and need not
be called. What is required is that an object ball falls in the
player's "target" pocket. It requires a wide variety of
strokes, cue ball control, shot-making ability, patience and defensive
strategy.
PLAYERS:
2, or 2 teams.
BALLS
USED: Standard set of
object balls 1-15, plus cue ball.
THE
RACK: Standard triangle rack; balls placed entirely
at random.
OBJECT
OF THE GAME: Score a total of eight object balls in
a player's target pocket before opponent.
SELECTION
OF POCKETS: Prior to the
opening break shot, the starting player chooses one of the corner
pockets on the foot end of the table as a target pocket; the opponent
then has the other foot end corner as a target pocket.
SCORING:
A legally pocketed ball is scored as one ball
for shooter. Any ball pocketed in opponent's target pocket counts,
unless the cue ball should scratch on the same shot. If the shot
constitutes a foul other than a scratch, the opponent is allowed
to keep the ball. A shooter's inning ends on a scratch or foul
and any balls pocketed in the shooter's pocket don't count on
a foul or scratch. In addition, the shooter is penalized one ball
for a foul or scratch.
OPENING
BREAK: Starting player
must (1) legally pocket an object ball into his targeted pocket,
or (2) cause the cue ball to contact an object ball and after
contact, at least one object ball must contact a cushion. Failure
to do so is a foul. Note: The cue ball does not have to strike
a rail on the opening break.
RULES
OF PLAY:
1.
A legal shot requires that the cue ball contact an object ball
and then (1) pocket a numbered ball, or (2) cause the cue ball
or any numbered ball to contact a cushion. Failure to do so
is a foul.
2.
A legally pocketed ball in a target pocket entitles shooter
to remain at the table until failing to pocket a ball in the
target pocket on a legal shot. Player may choose to shoot any
object ball, any ball pocketed in the target pocket on an otherwise
legal stroke is a scored ball.
3.
Balls pocketed in the four non-target pockets are "Illegally
Pocketed Balls."
4.
Balls pocketed by a shooter in an opponent's target pocket are
scored for the opponent, even if the stroke was a foul, but
would not count if the cue ball should scratch or jump the table.
However, if the stroke is not a foul and the shooter pockets
a ball(s) in both target pockets, the shooter's inning continues,
with all legally pocketed balls scored to the appropriate player.
If a shooter pockets a ball that brings the opponent's score
to the number opponent needed to win the game, the shooter has
lost unless the cue ball scratches or jumps off the table.
5.
When a player has the cue ball in hand behind the head string
(as after a scratch) and all object balls are also behind the
head string, the object ball nearest the head string may be
spotted upon request. If two or more balls are an equal distance
from the head string, the highest numbered ball is spotted.
6.
Three successive fouls by the same player is loss of game.
ILLEGALLY
POCKETED BALLS: All
spotted. Special spotting rules: When a ball(s) is pocketed in
a non-target pocket, spotting is delayed until the shooter's inning
ends. Should a player legally score the last ball(s) on the table
while any illegally pocketed balls are being held for delayed
spotting, those balls are then spotted so the player may continue
the inning.
|