
TYPE OF GAME:
It is generally played on 6'x12' English billiard tables, with cushions
that are more narrow than on pocket billiard tables and which curve
smoothly into the pocket openings. 5 x 10 and snooker tables of
even smaller playing dimensions may be used for the game. On a 6
x 12 snooker (English billiard) table the playing area within the
cushion faces shall measure 11' 8.5" x 5' 10" with a tolerance
on both dimensions of +/-0.5". The height of the table is measured
from the floor to the top of the cushion rail, and the height shall
measure 34" with an allowable variance of +/-0.5".
PLAYERS:
2
BALLS
USED: Set of Snooker balls:
fifteen object balls that are not numbered and are solid red (called
reds), six object balls of other colors that are not numbered
(called colors) and a cue ball (called the white ball). Point
values for object balls: red-1, yellow-2, green-3, brown-4, blue-5,
pink-6, black-7. In International Snooker the balls used are 2-1/16"
diameter.
THE
RACK: Play begins with the balls placed as in the diagram
above. The pink is spotted on the Pyramid Spot. The apex ball
of the triangle of reds is racked as close as possible to the
pink without touching it.
BAULK-LINE
AND BAULK: A straight line drawn 29" from the
face of the bottom cushion and parallel to it is called the Baulk-line
and the intervening space termed the Baulk.
THE
HALF CIRCLE: The Half
Circle is a semicircle described in Baulk with its center at the
middle of the Baulk-line and with a radius of 11.5". When
the striker has cue ball in hand within the Half Circle he may
place the base of the cue ball anywhere on the line or within
the Half Circle, and may use his hand or any part of his cue (including
the tip) to position the cue ball--as long as it is judged he
is not attempting to play a stroke.
OBJECT
OF THE GAME: To score
a greater number of points than opponent.
SCORING:
Points are scored in two ways: players are awarded
points for fouls by the opponent (see Penalties For Fouls below),
and by legally potting reds or colors. Each legally potted red
ball has a point value of one; each legally potted color ball
has a point value as indicated (Balls Used above). A frame ends
when all balls have been potted, following the Rules of Play;
if, however, only the black (7) ball is left on the table, the
frame ends with the first score or foul. If the players' scores
are equal after that scoring, the black is spotted on its original
position and the layers lag or draw lots for the choice of playing
at, or assigning opponent to play at, the black ball with the
cue ball in hand within the Half Circle, first score or foul then
ends the frame.
OPENING
BREAK: Players lag or
draw lots for choice of break in the opening frame. In a match
format the players alternate the break in subsequent frames. Starting
player has cue ball in hand within the Half Circle. He must cause
the cue ball to contact a red ball. It is not necessary to send
a ball to a rail or into a pocket. Failure to meet this requirement
is a foul (see Penalties For Fouls) A foul is scored and--with
all fouls--the incoming player has a choice of (1) accepting the
table and becoming the striker, or (2) requiring the offender
to break again.
RULES
OF PLAY:
1.
A legally potted ball entitles the striker to continue at the
table until he fails to legally pot a ball.
2.
On all shots, the striker must comply with the appropriate requirements
of Rules of Play 5 and 6. It is not necessary to cause the cue
ball or an object ball to contact a cushion or drop in a pocket
after the cue ball has contacted a legal object ball (ball on).
Failure to contact a legal object ball first is a foul.
3.
As long as reds are on the table, the incoming striker (player
taking his first stroke of an inning) always has a red as his
legal object ball (ball on).
4.
Any red balls potted on a legal shot are legally potted balls;
the striker need not call any particular red ball(s), pocket(s)
or details of how the pot will be played.
5.
When the striker has a red ball as his "ball on" (legal
object ball), he must cause the cue ball's first contact to
be with a red ball. Failure to do so is a foul (See Penalties
For Fouls)
6.
After the striker has scored a red ball initially, his next
legal object is a color, and as long as reds remain on the table
he must alternate his play between reds and colors (though within
each group he may play a ball of his choice). When reds remain
on the table and a color is his object, the striker must (a)
designate prior to stroking which color ball is his object (that
specific color is then his "ball on"), and (b) cause
the cue ball's first contact with a ball to be with that colored
ball. If the striker fails to meet these requirements, it is
a foul (See Penalties For Fouls).
7.
If the striker's ball on is a red, and he pots a color, it is
a foul.
8.
If the striker's ball on is a color, and he pots any other ball,
it is a foul.
9.
Jump shots are illegal in International Snooker. It is a foul
if the striker intentionally causes the cue ball to jump (rise
from the bed of the table) by any means, if the jump is an effort
to clear an obstructing ball.
10.
While reds remain on the table, each potted color is spotted
prior to the next stroke (see Spotting Balls below for spotting
rules). After a color has been spotted, if the striker plays
while that ball is incorrectly spotted (and opponent or referee
calls it before two such plays have been taken), the shot taken
is a foul. If the striker plays two strokes after such error
without its being announced by opponent or referee, he is free
of penalty and continues playing and scoring normally as though
the spotting error simply had not occurred. The striker is responsible
for ensuring that all balls are correctly spotted before striking.
If the striker plays while a ball(s) that should be on the table
is not a foul may be awarded whenever the foul is discovered
during the striker's inning. Any scoring prior to the discovery
of the foul will count.
11.
When no reds remain on the table, striker's balls on become
the colors, in ascending numerical order (2,3,4,5,6,7). These
legally potted colors are not spotted after each is potted;
they remain off the table. (The black (7) ball is an exception
in the case of a tie score; see Scoring.)
Illegally
Potted Ball: Reds illegally potted are not spotted; they remain
off the table. Colors illegally potted are spotted. (See Spotting
Balls.)
Object
Balls Jumped off the Table: Reds jumped off the table are not
spotted and the striker has committed a foul. Colors jumped
off the table are spotted and the striker has committed a foul.
(See Penalties For Fouls)
SPOTTING
BALLS:
Reds are never spotted. Colors to be spotted are placed as at
the start of the game. If a color's spot is occupied (to mean
that to spot it would make it touch a ball), it is placed on the
spot of the highest value color that is unoccupied. If all spots
are occupied, the color is spotted as close as possible to its
original spot on a straight line between its spot and the nearest
point on the top (foot) cushion.
CUE
BALL AFTER JUMPING OFF THE TABLE:
Incoming player has cue ball in hand within the Half Circle.
When cue ball is in hand within the Half Circle (except the opening
break), there is no restriction (based on position of reds or
colors) as to what balls may be played; striker may play at any
ball on regardless of where it is on the table.
TOUCHING
A BALL: While balls
are in play it is a foul if the striker touches any object ball
or if the striker touches the cue ball with anything other than
the tip during a legal stroke.
SNOOKERED:
The cue ball is snookered when a direct stroke in a
straight line to any part of every ball on is obstructed by a
ball or balls not on. If there is any one ball that is not so
obstructed, the cue ball is not snookered. If in-hand within the
Half Circle, the cue ball is snookered only if obstructed from
all positions on or within the Half Circle. If the cue ball is
obstructed by more than one ball, the one nearest to the cue ball
is the effective snookering ball.
ANGLED:
The
cue ball is angled when a direct stroke in a straight line to
any part of every ball on is obstructed by a corner of the cushion.
If there is any one ball on that is not so obstructed, the cue
ball is not angled. If angled after a foul the referee or player
will state "Angled Ball", and the striker has the choice
to either (1) play from that position or (2) play from in hand
within the Half Circle.
OCCUPIED:
A spot is said to be occupied if a ball cannot be placed on it
without its touching another ball.
Touching
Ball: If the cue ball is touching another ball which is, or can
be, on, the referee or player shall state "Touching Ball."
Thereafter the striker must play away from it or it is a push
stroke (foul). No penalty is incurred for thus playing away if
(1) the ball is not on; the ball is on and the striker nominates
such ball; or (3) the ball is on and the striker nominates, and
first hits, another ball. [If the referee considers that a touching
ball has moved through an agency other than the player, it is
not a foul.]
PUSH
STROKE: A push stroke
is a foul and is made when the tip of the cue remains in contact
with the cue ball (1) when the cue ball makes contact with the
object ball, or (2) after the cue ball has commenced its forward
motion. Provided that where the cue ball and an object ball are
almost touching, it shall be deemed a legal stroke if the cue
ball hits the finest possible edge of the object ball.
MISS:
The striker shall to the best of his ability endeavor
to hit the ball on. If the referee considers the rule infringed
he shall call foul and a "miss." The incoming player
(1) may play the ball(s) as they lie, or (2) may request that
the ball(s) be returned to the original position and have the
offending player play the stroke again. Note: if the ball on cannot
possibly be hit, the striker is judged to be attempting to hit
the ball on.
FREE
BALL: After a foul, if the cue ball is snookered, the
referee or player shall state "Free Ball." If the non-offending
layer takes the next stroke he may nominate any ball as on. For
this stroke, such ball shall be regarded as, and acquire the value
of, the ball on. It is a foul should the cue ball fail to first
hit, or - except when only the pink and black remain on the table
- be snookered by, the free ball. If the "free ball"
is potted, is is spotted, and the value of the ball on is scored.
If the ball on is potted it is scored. If both the "free
ball" and the ball on are potted, only the value of the ball
on is scored.
(FOULS)
IF A FOUL IS COMMITTED:
1.
the player who committed the foul incurs the penalty prescribed
(which is added to the opponent's score), and has to play again
if requested by the next player. Once such a request has been
made it cannot be withdrawn. 2. should more than one foul be
committed in the same stroke the highest value penalty shall
be incurred. 3. any ball improperly spotted shall remain where
positioned, except that if off the table it shall be correctly
spotted.
Penalties
for Fouls
The
following are fouls and incur a penalty of four points or the
higher one prescribed:
1.
value of the ball on -
by
striking:
a)
when the balls are still moving from the previous shot. b) the
cue ball more than once (double hit). c) without at least one
foot on the floor. d) out of turn. e) improperly from in hand
within the Half Circle.
by
causing:
f)
the cue ball to miss all object balls. g) the cue ball to enter
a pocket. h) a snooker with free ball. I) a jump shot.
2.
value of the ball on or ball concerned -
by
causing:
a)
a ball not on to enter a pocket. b) the cue ball to first hit
a ball not on. c) a push stroke. d) by striking with a ball
not correctly spotted. e) by touching a ball with other than
the tip of the cue. f) by forcing a ball off the table.
3.
value of the ball on or higher value of the two balls by causing
the cue ball to hit simultaneously two balls other than two
reds or a "free ball" and the ball on.
4.
penalty of seven points is incurred if - the
striker:
a)
after potting a red commits a foul before nominating a color.
b)
uses a ball off the table for any purpose.
c)
plays at reds in successive strokes.
d)
uses as the cue ball any ball other than the white one.
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